06.09-11.10.20
Digital platforms
SEEN FROM ABOVE
How can devices that place the observer from a higher viewpoint affect man's perspective and his relationship with the environment?
Since ancient times, human beings have sought different ways of understanding the world, experimenting with different ways of representing and observing it. One of the most particular and ambitious ways we have used has been the zenithal perspective, which has led to the development of different technological means in order to reach higher and higher, to observe our world from the farthest possible distance, to enter the depths of matter and discover the life that is invisible beneath our senses.
Today we are not only spectators of these newly discovered worlds, but we are able to influence, interact and create from these images seen from above, which we have learned to read thanks to cinema and television, but they present us with deeper possibilities as we move with them, since we are no longer only confronted with interpreting moving images, but we are participants in this interaction.
This is why it is necessary to review the way in which zenithal images have become part of our everyday life, starting from their origins in architecture, photography, film and television, through more interactive forms such as video games and mobile apps, heirs of a language that has been nourished by different experiments that have taken place not only in Europe and North America, but from different cultures.
Artworks
The participants created experimental audiovisual pieces, whose explorations encompass the observation of the skin, the everyday space in quarantines and urban dynamics, all from the perspective proposed for the camera, the zenithal plane.
Authors of the artworks
Alexandra María Sastre
Ana María García
Hernán Cruz
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Proposed by:
Proyecto Subversivo - Julieth Natalia Castelblanco, Felipe Amaya, Vicente Garzón.
II Cycle of Creation Groups
Suratómica Network
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